There is potential for AR to be used as a learning tool. It could allow the user to experience things that would not usually be possible or available, letting the user engage in new environments. It would be useful in engaging learners, including helping those who find the usual reading and writing style of learning difficult. It could also be used as a training tool, maybe for organisations such as the army, allowing soldiers to train without the possibility of casualties.
In a similar way, AR can be used to assist people overcome fears, and aid in studying their behavior. A paper (Juani Bretón-López, Soledad Quero, Cristina Botella, Azucena García-Palacios, Rosa Maria Baños, Mariano Alcañiz. Cyberpsychology, Behavior, and Social Networking - An Augmented Reality System Validation for the Treatment of Cockroach Phobia. December 2010) details the use of AR in exposure therapy, which is used to assist people in overcoming deep phobias. The basic idea of exposure therapy is that the person with the phobia is exposed to the subject of that phobia, with the intensity building up over time, and nothing negative happening to them as a result of this exposure.
The paper talks about the use of cockroaches and AR - six participants, all with a phobia of cockroaches. When faced with the simulated cockroaches, they all reported strong negative feelings and anxiety. These feelings are (most likely) the same as when faced with real cockroaches. This leads to the possible use of AR in exposure therapy, which may be beneficial for treating other phobias, such as fear of flying or heights, without having to expose the sufferer to these situations first hand.
It's something to think about - could our project involve a message or function outside of being entertaining?
Thursday, 17 March 2011
A Bit About AR in Industry.
With Augmented Reality, the lines between what is art, what is a commercial application, and what is an academic application are blurred - the technology is new, so the exploration of the topic is rather undefined. For example, all industrial applications could be perceived as somewhat arty and academic - it's hard to split the applications into distinct categories, as they are mostly interlinked. I'm going to be looking at a few various ways AR is used.
One commercial application of AR is the game for the PSP console, Invizimals. The objective of the game is to catch, level up, and battle creatures. The creatures are 'hunted' down by using a camera designed to be used with the PSP. The creatures are captured in the 'real world', with the camera taking the image in front of it (for example, your desk) and relaying it to the PSP's screen. Varying creatures are spawned, determined by the colour of surfaces and the time of day.
The creatures are 'captured' by placing a marker in front of the camera, on the creature.
AR has the potential to be a great way of gaming. Invizimals is a step in the right direction, but there are still a lot of rough edges. The game has been one of the first to really use AR as the main point of the game. Other consoles (Nintendo's 3DS) are beginning to use AR in some of their games too. However, right now, the use of AR with gaming is in it's early stages. There is a lot of potential here, and hopefully it will be improved upon in the next few years.
One commercial application of AR is the game for the PSP console, Invizimals. The objective of the game is to catch, level up, and battle creatures. The creatures are 'hunted' down by using a camera designed to be used with the PSP. The creatures are captured in the 'real world', with the camera taking the image in front of it (for example, your desk) and relaying it to the PSP's screen. Varying creatures are spawned, determined by the colour of surfaces and the time of day.
The creatures are 'captured' by placing a marker in front of the camera, on the creature.
AR has the potential to be a great way of gaming. Invizimals is a step in the right direction, but there are still a lot of rough edges. The game has been one of the first to really use AR as the main point of the game. Other consoles (Nintendo's 3DS) are beginning to use AR in some of their games too. However, right now, the use of AR with gaming is in it's early stages. There is a lot of potential here, and hopefully it will be improved upon in the next few years.
Thursday, 10 February 2011
Tuesday, 8 February 2011
3D Modelling so far...
3D Modelling Sketches...
Look at the top image. Then look at the one below. I made myself laugh. What the hell is that thing in the second picture!?
Friday, 4 February 2011
AR Thing
We should combine three elements with this project - a game (board game, card game...), a technology, and a cultural issue. So the ideas we have are Pokemon, augmented reality, and possibly animal abuse?
Not entirely sure about the issue at the moment but hopefully we will come up with something.
The idea of our project is to use AR (with the use of a desk / surface / etc and a webcam / computer) to display characters. The characters can display different actions and interact with one another.
The aim of the project is to provide a fun, interactive experience with some kind of moral message / issue present.
I'm happy with our group - the second years we are working with seem interested in the topic/idea, and know a fair bit more than we do regarding how to implement our idea.
"Everyone has a shared vision, but each person shares a different vision." It's important that we make sure we are all on the same page, and share our ideas amongst each other, no matter how small the ideas are / rubbish they seem.
We have limitations on the project - we can't really afford any equipment of our own. I'm not sure about the others, but aside from making the little 'Pokemon' like creatures, and designing the cards, I don't know what I can help out with. Those two things spring to mind when I think about what I can and want to do. I suppose for this project, we need to have a pretty simple set up - webcam, desk, cards, the 3D models, and the software / program to make it all work. All of that stuff, at least the physical stuff, seems accessible.
To give an idea of the kind of thing we are aiming for, here's a video:
Isn't that awesome, and so cute!
Not entirely sure about the issue at the moment but hopefully we will come up with something.
The idea of our project is to use AR (with the use of a desk / surface / etc and a webcam / computer) to display characters. The characters can display different actions and interact with one another.
The aim of the project is to provide a fun, interactive experience with some kind of moral message / issue present.
I'm happy with our group - the second years we are working with seem interested in the topic/idea, and know a fair bit more than we do regarding how to implement our idea.
"Everyone has a shared vision, but each person shares a different vision." It's important that we make sure we are all on the same page, and share our ideas amongst each other, no matter how small the ideas are / rubbish they seem.
We have limitations on the project - we can't really afford any equipment of our own. I'm not sure about the others, but aside from making the little 'Pokemon' like creatures, and designing the cards, I don't know what I can help out with. Those two things spring to mind when I think about what I can and want to do. I suppose for this project, we need to have a pretty simple set up - webcam, desk, cards, the 3D models, and the software / program to make it all work. All of that stuff, at least the physical stuff, seems accessible.
To give an idea of the kind of thing we are aiming for, here's a video:
Isn't that awesome, and so cute!
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