Tree
Monday, 3 March 2014
Sunday, 2 March 2014
DAT 303 ~ Sound Effects
I made some sound effects for the game. I used my own vocal recordings for all of them - we wanted to keep the sound range feeling natural, and showing the capability of the human voice - it was an experiment of sorts, and it turned out well.
I added effects, changed pitches and bass and treble levels, and just generally played around with the audio recordings, but minimally so as to not distort the sounds too much and make them sound unnatural or synthetic. We wanted to give a sort of 'grounded' feeling to the sound effects and not just use pre-recorded or computer generated ones. I feel that they harmonise nicely with the main game music, which uses acoustic instruments and a chiptune beat, blending the old and the new.
For the recording and editing, I used Audacity.
I added effects, changed pitches and bass and treble levels, and just generally played around with the audio recordings, but minimally so as to not distort the sounds too much and make them sound unnatural or synthetic. We wanted to give a sort of 'grounded' feeling to the sound effects and not just use pre-recorded or computer generated ones. I feel that they harmonise nicely with the main game music, which uses acoustic instruments and a chiptune beat, blending the old and the new.
For the recording and editing, I used Audacity.
Thursday, 27 February 2014
DAT 303 ~ Splash Screen
To create the splash screen, I started out with a pink and blue gradient. I then added 'lace' around the edges, with pink polka dots.
I then added in the main character.
I experimented with different fonts to find the right one.
I decided to settle on a hand drawn font, and arranged characters individually.
Monday, 10 February 2014
DAT 303 ~ Colour Schemes
Thinking about colour schemes is important for any game. The colours and tones used help to set the scene, alongside things like textures. For example, dark colours and grungy textures would help to set the scene for a darker game, like Vampire The Masquerade: Bloodlines.
A game like Mirrors Edge uses colours which are a lot more saturated in some places and bright, giving a kind of otherwordly feel.
For our game, the theme is along the lines of 'angelic'. Below are some colour combinations which I found using Adobe Kuler. We wanted to stick to pastel shades as we thought it would fit well with our 'angelic' theme.

We decided to go with gold and purple for the main character, desaturated pastel colours for the environment, while enemies are more saturated reds and purples. The saturation of colour in the enemies will help them to stand out as something that is 'out of place' in the environment, and show that they do not really belong there.
Monday, 27 January 2014
DAT 301 ~ Idea
A button which the user presses - on pressing the user receives an electric shock or a burst of compressed air on their face. A light 'beartrap' would close upon their arm on the pressing of the button. It records the users vocal reaction / scream / emotion, and uses this to gain 'energy' which is represented by something.
Whiteboard which you can write on using a uv 'pen' after pressing the button. Users can then write on the board leaving messages, which are shown when the light comes on when the button is pressed.
Whiteboard which you can write on using a uv 'pen' after pressing the button. Users can then write on the board leaving messages, which are shown when the light comes on when the button is pressed.
Sunday, 26 January 2014
DAT 303 ~ Modeling and Texturing a House
I have been working on modeling a 3D house for the game.
Here are some images of it in progress.
I have tried to get Blender working on my computer but it bluescreens and I have no idea how to fix it. I tried installing Ubuntu and that didn't work either. So I guess I will have to go into University to do more work on it.
The theme for the project is low poly and cute. This house might be a bit crooked but I feel that it will add to the character of the model - we thought it could be the place where the enemies emerge from.
I'm really enjoying learning how to model, and I hope that next time I can texture some things and complete the house.
Update:
Below is the completed texture for the house.
Here are some images of it in progress.
I have tried to get Blender working on my computer but it bluescreens and I have no idea how to fix it. I tried installing Ubuntu and that didn't work either. So I guess I will have to go into University to do more work on it.
The theme for the project is low poly and cute. This house might be a bit crooked but I feel that it will add to the character of the model - we thought it could be the place where the enemies emerge from.
I'm really enjoying learning how to model, and I hope that next time I can texture some things and complete the house.
Update:
Below is the completed texture for the house.
I enjoyed learning how to texture too.
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