Thursday, 27 February 2014

DAT 303 ~ Splash Screen

 
To create the splash screen, I started out with a pink and blue gradient. I then added 'lace' around the edges, with pink polka dots.


I then added in the main character.


I experimented with different fonts to find the right one.







I decided to settle on a hand drawn font, and arranged characters individually.





Monday, 10 February 2014

DAT 303 ~ Colour Schemes

Thinking about colour schemes is important for any game. The colours and tones used help to set the scene, alongside things like textures. For example, dark colours and grungy textures would help to set the scene for a darker game, like Vampire The Masquerade: Bloodlines.


A game like Mirrors Edge uses colours which are a lot more saturated in some places and bright, giving a kind of otherwordly feel.


For our game, the theme is along the lines of 'angelic'. Below are some colour combinations which I found using Adobe Kuler. We wanted to stick to pastel shades as we thought it would fit well with our 'angelic' theme.






We decided to go with gold and purple for the main character, desaturated pastel colours for the environment, while enemies are more saturated reds and purples. The saturation of colour in the enemies will help them to stand out as something that is 'out of place' in the environment, and show that they do not really belong there.

Monday, 27 January 2014

DAT 301 ~ Idea

A button which the user presses - on pressing the user receives an electric shock or a burst of compressed air on their face. A light 'beartrap' would close upon their arm on the pressing of the button. It records the users vocal reaction / scream / emotion, and uses this to gain 'energy' which is represented by something.

Whiteboard which you can write on using a uv 'pen' after pressing the button. Users can then write on the board leaving messages, which are shown when the light comes on when the button is pressed.

Sunday, 26 January 2014

DAT 303 ~ Modeling and Texturing a House

I have been working on modeling a 3D house for the game.

Here are some images of it in progress.




I have tried to get Blender working on my computer but it bluescreens and I have no idea how to fix it. I tried installing Ubuntu and that didn't work either. So I guess I will have to go into University to do more work on it.

The theme for the project is low poly and cute. This house might be a bit crooked but I feel that it will add to the character of the model - we thought it could be the place where the enemies emerge from.

I'm really enjoying learning how to model, and I hope that next time I can texture some things and complete the house.

Update:

Below is the completed texture for the house.


I enjoyed learning how to texture too.


Monday, 9 December 2013

DAT 301 ~ Lie Detector / Polygraph Technology

A polygraph test, more commonly known as a lie detector, is a way of measuring certain reactions of the body. Commonly used sensors in polygraph tests are a persons breathing or respiration rate, pulse or heartbeat, blood pressure, and perspiration.

The polygraph produces graphs on paper, which the person who is running the polygraph machine can get information from, however they are open to interpretation. The tests are able to be 'tricked' and cannot be one hundred percent accurate. A significant change in the areas / vitals being looked at can indicate lying.

DAT 303 ~ Pig Sketches

Here are some pig sketches for later 3D modeling. The coloured one shows shading and particle effects.




Sunday, 8 December 2013

DAT 301 ~ Obfuscation Sensing Device

The Obfuscation Sensing Device, or OSD, is a complex piece of equipment which utilises various sensing modules to enable the user to detect lack of truth from a person. The making of this piece of equipment is the outcome of many years of research and work from the team at OSD Industries.

The equipment works by the use of various sensors - first of all, there is the Galvanic Skin Response module, which is found in the core of the helmet. This device does not directly measure the mental state of a person, but the effects of their mental state on the body. The GSR's mechanism of action is through the electrical resistance of skin. By looking at the electrical resistance of the subject we can determine weather or not a question, for example, induces a state of arousal in the brain - this can be an indicator of weather a certain subject is cause of concern to the person being asked.

The next module which the OSD utilises is the Mindwave. The Mindwave is a device which is capable of sensing the brain waves of a subject. While alone the Mindwave is not able to detect lies, it is able to when combined with our GSR. The Mindwave is able to monitor attention levels, which can then be interpreted.