For our project the aim is to "conceptualise, design, and build a specific interactive experience."
The educational aims for the project are to:
- Use practical experience of applying the technologies covered last term.
- Gain experience of the significant scale and duration of a project.
- Swap knowledge between first years and second years.
As a first year I need to come up with the initial idea / concept, and use the structured development cycle within documentation. The second years need to help develop the concept into a full project, and provide the knowledge and experience to implement the ideas.
The brief for this project is to use any specific board game as inspiration to create a novel interactive experience. An interactive experience could be artwork, a game, a functional piece of software... It can be based in the real (physical?) world, online, in a virtual world, etc.
The final idea doesn't need to be a game, but it has to have a clear line leading back from the original inspiration. The aim is to take the original game to the 'next level'.
Some ideas - Pokemon cards, some kind of elaboration on the game?
AR mini Pokemon - can interact with them in the 'real world', view them through a monitor but on real surfaces. Have other items that can be recognised by the camera, like a little box of food to feed them, a little ball to play with them, etc.