Monday 25 May 2015

DAT 306 ~ FYP ~ WOOOOO!

I finally got the main part of my project working, at least in a test scenario. This has been bugging me for weeks, maybe longer, so it was a big relief.

Here are some screenshots of this happy moment.



The next step is to make my model work with it, and test it at a longer range, using the development phone.

I also need to find a way to split the screen / phone video feed into two so it works with the headset.

Friday 22 May 2015

DAT 306 ~ Audio Recordings

For my project I recorded some audio - unfortunately I forgot to take pictures of the process but it basically involved me reading from a script and speaking into a mic with a pop shield.

I then used Cubase to edit the audio - I will further edit it shortly.

Saturday 2 May 2015

DAT 306 ~ FYP ~ Branding

For my project I have been working on the branding concept. I have decided to call my project 'Unsafe Mind'.

The reasoning for this is that the project aims to deliver an experience of a different array of sensations, all aiming to replicate the varying types of hallucinations experienced in psychosis. Although some are more common than others, with hearing voices / audio hallucinations being the most common, I aim to show the hallucinations in a very intense scenario, but still relative to the occurrence of hallucinations, i.e. audio being the most common, with visual and tactile experiences being secondary. 

As far as branding goes, I have been designing a few logos and business cards for the project.


This was the first design for my logo. After playing around with fonts (which I forgot to document) I decided that a combination of fonts worked well. I feel like the logo currently expresses a mix of illustrative and practical fonts.



 This logo was a trial of using shapes in the background, however I feel it distracts from the logo - perhaps I can use this as the main business card idea, but I feel like when applied to other media it might be a bit too busy.


 This design might be my favorite background yet, it has a very subtle gradient which blends together well.


This design is a little more bold but I find the effect quite pleasing. I think that this and the previous design might be the ones which I will develop more.

The final design which I created is a variation on the first basic design, with a little darker colour added.


I feel like this design fits well with the project - it's vibrant but fits well with the logo.

Monday 20 April 2015

DAT 306 ~ Final Year Project ~ Update

I've been trying to get Vuforia / Android SDK / Unity to work together for my initial tests on my development phone. I haven't cracked it yet but I'm nearly there.

I bought some crocodile clips so I can start prototyping my tactile hallucination clothing. I also bought the correct connector for my Lilypad arduino so I can connect it to my computer to upload / troubleshoot code.

I made a model for the visual aspect of the project, which I need to 3D scan. I might further modify it in Blender. I made the model from Fimo clay, which needs  to be baked to harden it. I intend to use the model in my project by having it appear on a visual 'trigger' which will hopefully flash in and out of view.

I haven't started the audio aspect yet but I intend to start that this week when I have access to a studio for recording.

Thursday 16 April 2015

DAT 306 ~ Final Year Project ~ Grant


I won a grant for my project, from the University. It is titled the Equality, Diversity and Inclusion Grant. Here is a section from the application that I wrote.

My project would hopefully reduce instances of discrimination, harassment, and victimization – stigma and a lack of understanding is a common issue when it comes to mental health problems. My project aims to give people an understanding of what it is like to experience an episode of psychosis, and hopefully mean that people are more likely to be less judgemental when it comes to interacting with people who suffer from this condition.

By showing the impact and symptoms of psychosis, my project will help to show professionals involved in the care of a client how to best assist their client or student and give them equal opportunities in day to day life and in the academic environment.

In a more everyday environment, my project will allow the general population to understand psychosis. This will allow them to gain greater empathy and mutual understanding of how the person suffering from psychosis may feel in a variety of circumstances and situations.

Motors, Lilypad Arduino board, and conductive thread - £64.80 - £31.20 - £13.90

Plastic Virtual Reality Headset - £29.99

Phone for development - ~£110

Total cost - £249.89

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Wednesday 4 March 2015

DAT 308~ MIDI Controller

For this project I wanted to build a MIDI controller to control audio loops and visuals.


Some of the components that were used - 16 3mm LEDs in white and blue, Potentiometers (10k ohm), Male to male jumper cables, Adafruit Trellis board and silicone keypad.


I started by soldering the LEDs to the Trellis board. It was important to ensure the polarity of the LEDs was correct during this step or they would not work.


I soldered 16 LEDs onto an Adafruit Trellis board. With a silicone overlay, and uploaded a script to the Arduino Leonardo, this controls the turning on and off of the LEDs.


After tinning and soldering the contacts on the board (to connect to the Arduino leonardo).


To start with, I used a MakerBot 3D printer to print a box / container for the midi controllers components. This process took a few hours to complete but it was interesting to use the 3D printer.














After clipping down the potentiometers so they would fit in position.


In the correct positions.


Stripping the wire to connect up the potentiometers.


Here is where I started to wire in the potentiometers.





After wiring in the potentiometers, I tried to upload the code to turn the Arduino Leonardo into a MIDI controller - but ran into some issues verifying the code. I solved a few of the problems as the libraries were not installed properly, so moving some folders around fixed this, but was a long process figuring out the issues.

The original idea for this project was to create a midi controller purely for visuals, which could be strapped or attached to an instrument and used by the musician / performer to control visuals while playing / performing.

I had the idea for this project as not many musicians incorporate visuals in their performances - I wanted to make something easy to use and accessible by musicians.

This was partly inspired by a performance I saw last Summer. The band I saw, Nordic Giants, played various instruments which seemed to be connected to, or at least in sync with, a visual film which was placed at the front and centrally on the stage, shown through a projector. This film told a story as the bands set went on, and provided another focal point for the audience - it certainly made the performance more interesting to watch.



When I had finished the hardware aspect of the project, I realised the box was a little bulkier than I imagined. The box itself was really interesting to me as I found the shape and form really appealing. It seemed very cute. The way the LEDs were diffused through the silicon keypad was very endearing - it reminded me of raindrops.

Thinking about the way the box appeared, led me to create an idea around video gaming, as the box reminded me of a GameBoy - another clunky, but endearing piece of technology. This changed my idea in a way, and I decided to make the project a combined piece of technology (both audio and visual) - perhaps to accompany a musician, perhaps to be a solo performance mechanism. I created some musical tracks for twelve buttons, with the remaining four buttons on the pad to be used for visuals. The music I created was based on Chiptune, as I felt this fit well with the GameBoy aesthetic of the project.

The visuals were also inspired by the Chiptune aesthetic - I wanted to create something kitschy and retro looking.

One of the visuals.

I completed the hardware aspect of the project, but had some issues with the software side of things.

There were a few more errors which I eventually solved but I got stuck on one final error which I haven't been able to solve as of yet.









If I had had a bit more time, I would have liked to get everything working properly, and create a narrative through sound and visuals - so I could tell a story through music and images, much like the band mentioned above have done.