Thursday, 7 October 2010

Creating an Interactive Space

The full brief for this project is readable here.




In your teams, you are to plan and design an interactive installation for use in a highly social "playful" space. You installation should encompass some form of media (of your choice), combined with an appropriate mechanism to allow participants to interact with it. Your installation should encourage engagement of the audience within the space and integrate with or even support the activities that take place within the space. You should avoid a purely functional purpose and strive to produce a piece of work that provides users with an aesthetic, conceptual or sensorial experience.
Choosing your space
You should attempt to target a technology-literate audience, in order to maximize the likelihood of successfully engaging participants. Equally, targeting a space where audience members dwell for some time will increase the opportunity for interaction. You should bear in mind that you will need access to the space for the purposes of surveying and observation. You will not however need to gain permission to actually install the work as the focus of this module is design and planning, rather than actual realisation. It is up to you which space you choose for your work, however a few good examples include night clubs, cafes/bars, shopping mall, "lunchtime" gardens, bus/rail stations. The space to be chosen should be negotiated with the lecturers on the module.
Outputs
Due to the limited time available, you will not have to actually produce a complete and working final product (other modules will focus upon hands-on practical production skills). The emphasis of this project is more upon the analysis, design and planning of production, your aim being to document the whole lifecycle of the project. You should first identify a concrete set of requirements that you will derived from the brief. You should also carefully research the background to the brief with respect to other technological and artistic work in the area. The next step will be to survey and observe the environment and the context you have selected. Following this, a deployment and operation plan should be produced. Finally you should provide a description of how you would go about critically reflecting on the experience of the installation in use (including outlining protocols, designing questionnaires, defining success criteria etc). You will be guided through each of these stages over the duration of the module.


As a group, we came up with quite a large list of possible locations. My contributions were the Starbucks cafe located at the lower end of the city centre, and the bridge that you have to cross to gain access to the National Marine Aquarium.

I thought of Starbucks initially as I have sat upstairs there many times before. The area is fairly open, and depending on the time of day, quite busy or fairly quiet. I thought it would be a good area for an installation as it is away from the main serving area of the cafe so wouldn't get in the way of people that were in a hurry or queuing for a drink, and the upstairs area is generally where people that wish to take their time go. The people upstairs would possibly be there to socialise, or to take some quiet time away from work, so they may be open to something interactive to engage with. The people here would generally be technology aware - many of them bring their laptops and netbooks to browse the internet - so open to a technology based interactive display.

For the bridge, I thought of how when I went to the Aquarium I had to wait for a few minutes for the bridge to raise and go back down to let a boat pass. As most people who cross that bridge would be going to the Aquarium, I thought this would be a good place to install something. The people going to the Aquarium would most likely be in a good mood for interacting, and may have curious children with them who would enjoy an interactive display while they waited for the bridge to raise and lower.

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